Prototype 3 game
![prototype 3 game prototype 3 game](https://gmaingcomunity.weebly.com/uploads/2/0/8/6/20867826/4667450_orig.jpg)
The voice acting is actually quite good, it’s just put to the service of not great dialog, but a lot of quality voice actors are here, including the “standards” like Yuri Lowenthal, Kari Wahlgren and Troy Baker. The score is fairly limited in its selection, and very early on in the game you’ll be hearing repeated tracks, but the music hits the right mood with urgency and menace. It’s not as abusive on the sub-woofer as one might expect, but all the sounds come through clear and have a decent amount of presence. As an action game in a contemporary setting, you get all the multi-directional explosions from tanks, attack choppers and Horrible Tentacle Things you’d expect. The sound department is where Prototype 2 has no problems putting its best foot forward. Whereas in Grand Theft Auto IV you can freely drive from borough of Liberty City to another seamlessly, Prototype 2 plays it safe-performance-wise-and requires you to sneak onto a helicopter and load into one of three areas.
![prototype 3 game prototype 3 game](http://cdn.gsmarena.com/pics/10/12/vga-awards/main.jpg)
It manages to render decent distances at a glance-the view from the top of the Rockefeller tower is impressive-but Radical drew the line at making the world a load-free experience. Solid frame rates are accompanied by little to no screen tearing, and the engine manages to avoid most of the embarrassing glitches like “falling” through the world, clipping and other immersion breaking bugs. Still, what this engine lacks in detail it makes up for in reliability. Heller’s ability to run up walls and bound off towers is legitimate cause for concern in the serious draw-in/pop up category, although Radical has wisely decided to add fog and smoke to this war-torn New York to mask the more egregious examples. Heller and company don’t look all that great-one reason most of the cut scenes are handled by pre-rendered video that’s a mix of both CG and live action film-but since most of the time you’re seeing the action from the traditional, distant third person, it’s not an issue. Moving on to the more technical side of things, we see an open world with graphics that are about what you’d expect for a game of this scale. Even when they try to portray Heller as a man capable of caring about his family, its overshadowed by the sheer excess of “vengeful badass” the game wallows the rest of the time. But where inFamous 2’s simple choices and characterization managed to create a tale with some substance, despite the comic book sensibilities, Prototype 2 merely grunts a lot of hate at everything in sight and makes it difficult to care about anything that happens. It’s not a great story of revenge, and it’s reliance on a 90s narrative tone of “everyone, including you, is a bad person,” makes for a fairly one-note mood, even if it also makes it easier in the mind of the player to arbitrarily kill everyone in sight without a feeling guilty. From the start to finish, this is a story of revenge, although the target may switch as twists, turns and re-twists abound. Heller, the new anti-hero, has just one goal make Mercer pay. Alec Mercer, anti-hero of the last game, is now a full-on bad guy, seemingly responsible for another outbreak of Killer Tentacle Virus in New York, and the massacre of one Joseph Heller’s family.